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Put on your thinking caps.


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Here's a hyperthetical for you.

 

The constraints are what are said. If something is not mentioned it probably isn't applicable.

 

Sure you can ask, but please avoid obvious questions which obviously won't change things.

 

(and read around the bad spelling. I can't spell)

 

And put aside the legal stuff. This is a thinking test - as is life.

 

What I am going to do is tell part of the story to a point. Then get suggestions on what to do.

 

Then, the next part of the story shall be told.

 

Single person in plane - the pilot - flying from A to B.

 

The plane is at a safe altitude. Way high enough. There are no collisions iminent.

 

Between A and B is a lot of tiger country. There are SOME strips. Mostly useable.

 

However many are "un-friendly" strips. Landing there would open a whole other can of worms and make things bad in other ways.

 

Other stips have mechanics but they are not reliable and basically shonks.

 

After take off and climb things are ok.

 

Alas some time into the trip, things start going wrong.

 

Landing is not needed NOW, but probably soon.

 

You have enough time to think.

 

The question now is picking a strip at which to land.

 

As they are all private strips, some are welcoming, some don't mind and some are just nasty.

 

Further more, the actual condition of the strips is not known.

 

Landing on them may be a one way trip.

 

Is it worth landing on an un-welcom strip with the problem where mechanical help will be needed and maybe get "screwed" by the shonky mechanic, or land at another strip, but face the possibility that the strip is not either long enough or may damage the plane making it a long delay to get it airworthy again?

 

How do you "determin" which to choose?

 

 

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Ok, try #2:

 

You are on an Ocean liner. No, not the Titanic.

 

You are visiting foreign countries.

 

There is an emergency, and the ship is sinking.

 

You get into a lifeboat. As "luck" would have it you are the only person in the lifeboat.

 

There are good supplies of food, etc.

 

The boat has an engine - which works.

 

Obviously you don't want to stay in/on the lifeboat until rescued. The sea is a bit rough and you are being thrown around too much to be comfortable.

 

There are many islands nearby - all within range of the boat.

 

The problem is: Some have friendly natives, some have not so friendly natives and some have out-right nasty natives.

 

YOU DON'T KNOW WHICH IS WHICH though.

 

Going to the wrong island would be very bad.

 

Going to the not so bad ones would be not as bad, but you risk the possibilty of losing your food/supplies and therefore being unable to survive until rescued.

 

Ofcourse the last option is the best where the natives are friendly.

 

What would the process be which you use to determin where to go?

 

Do I have to think up a third example?

 

 

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Guest Redair

What to do

 

Strewth mate... you sure do have some bad luck. I guess the answer is stay away from boats and planes!004_oh_yeah.gif.82b3078adb230b2d9519fd79c5873d7f.gif

 

Maybe you just need to check the air/sea worthiness of your chosen transport before travelling!

 

Redair.

 

 

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Guest davidh10

Ok. I'll bite!

 

Taking the second analogy...

 

  1. Proceed to a location that is in the geographic centre of the island group.
     
     
  2. Stop the engine and just drift.
     
     
  3. Fire a distress flare.
     
     
  4. You will attract attention by all the categories of natives. Let's assume the natives are tribes of the stated character and only one tribe inhabits each island.
     
     
  5. The "nasty natives" will not want to help you and won't make an effort to put to sea in bad conditions for your benefit alone, so will do nothing. The "nice natives" will want to help and will row out to greet you. The "really nasty natives" will see you as being a refreshing change of diet and will row out to greet you.
     
     

 

 

Now you just have the problem of discerning between the "nice" and "really nasty" natives:-

 

The "nice natives":-

 

  • Will be waving their arms to welcome you.
     
     
  • Are likely to have females bearing leis as well as men on-board.
     
     
  • Due to the rough seas, they will consider that sending one boat out for you is prudent and minimises risk.
     
     
  • Will have pleasant smiling faces.
     
     

 

 

The "really nasty natives:-

 

  • Will be waving spears and wearing war paint, because such is their nature and they want to scare away the "nice natives" who would deprive them of their next meal.
     
     
  • Anticipating that they may have to fight the "nice natives" for you, they will send multiple boats. Some will head for the "nice natives" to either fend them off or capture some for desert. One boat would be enough to overpower you, so only one would head toward you.
     
     
  • Will be all male in the boat, as hunting parties are an exclusively male pursuit. They ate the equal opportunity representative from the UN last week 052_no_way.gif.ab8ffebe253e71283aa356aade003836.gif
     
     

 

 

By observing the behaviour of the "rescue parties", you can determine which are the "nice natives", at which point it is recommended to start your engine and make a bee-line for the "nice natives".

 

Having done this, you could demonstrate you friendly nature to the "nice natives" by firing your remaining flares at the "really nasty natives" to scare them away and avoid a fight in which "nice natives" could be harmed.

 

 

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Here's a hyperthetical for you.Is it worth landing on an un-welcome strip with the problem where mechanical help will be needed and maybe get "screwed" by the shonky mechanic, or land at another strip, but face the possibility that the strip is not either long enough or may damage the plane making it a long delay to get it airworthy again?

 

How do you "determine" which to choose?

have you seen the 70s movie Deliverance? sometimes its best to just take it like a man and move on...

 

 

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have you seen the 70s movie Deliverance? sometimes its best to just take it like a man and move on...

 

1 - No.

 

2 - That doesn't make sense to me. "Just take it like a man and move on...."

 

How is that applicable?

 

 

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Alas some time into the trip, things start going wrong. Landing is not needed NOW, but probably soon. You have enough time to think.Is it worth landing on an un-welcom strip with the problem where mechanical help will be needed and maybe get "screwed" by the shonky mechanic, or land at another strip, but face the possibility that the strip is not either long enough or may damage the plane making it a long delay to get it airworthy again?

 

How do you "determin" which to choose?

Though this is a hyperthetical situation! Safety First and foremost!!!

 

Far better to land on an unwelcoming, safe strip, than to risk disaster on an unsafe strip!!!

 

Frank.

 

 

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David,

 

Thanks for that information. It is good.

 

But not wanting to be "difficult", now I'll submit some problems I can see:

 

(And I'd like to think that all tribes are as easy to discern as you explain.)

 

Ok, your way does reduce the choice from 3 to 2. Which is better.

 

Indulge me on this tangent for a second.

 

The "middle" group which wouldn't be bothered helping me.

 

It has been determined they are not interested in me for what I have or to help me.

 

Going to them - as a possibility - would not really be a good idea right?

 

See, thinking they can't really be bothered with me and are "impartial" doesn't mean it would be good to go to them either.

 

Quickly why I think that:

 

The three tribes all have different thoughts towards me. One good, one bad and the other (semi-derived from how you explianed it) are impartial.

 

For reasons I am about to say, I thought they would be a "safer" alternaitve until more information was gained.

 

But thinking more, I guess as much as they are impartial, if I went to them, I guess it would be tantermount to handing them what I have and saving them the effort.

 

I may get back to this though later.

 

Now, back to the choice.

 

Again, yes 2 is easier than 3.

 

(Don't take this against you either David. I am only talking and brainstorming here...)

 

The discription given was very cinema typical.

 

Let's say the REAL NASTY tribe are smarter and their rescue boat is also done up to the nines to look like the other tribe's boat?

 

So: Both boats look the same.

 

Ok, so thinking further on that:

 

I'm guessing the good tribe would know the bad tribe, and so how the two boats are "interating" with each other would/could also be an indication to who are the goodies and who are the badies.

 

The good tribe would be keeping their distance from the bad one.

 

 

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Guest davidh10

Fair enough.

 

Although indifferent, tribe two (Not nice, but not really nasty) is easily identified by indifference, so go there. They may not help you directly, but will probably be quite happy to tell you where to go :big_grin:

 

Given their indifference and desire not to get involved or invite trouble, they will tell you to go to the "Really nasty tribe", but without disclosing this fact, so as not to invoke the wrath of that tribe.

 

Thus, wherever they tell you to go; go to the other island.

 

 

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I agree with Farri.... what happens after the landing/arrival is not important. One step at a time... and the first step is surviving to be able to deal with the next possible scenario.

 

 

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